07 · Picture
Effects
UV folds and the colour chain on the Effects tab.
The inspector tab label is Effects. It owns UV folds and the colour chain. Intro copy on the tab: UV folds can hit the media plate, the look, or both. Colour FX run after the composite. Drag a card to reorder.
UV chain
Default order, top to bottom: Mirror → Kaleidoscope → Transform → Lens.
The shader applies folds in reverse because they are UV maps. The card you put last is the last fold the picture shows.
Each card has:
- Off / On
- A drag handle
- Affects: Background, Shader, Both
Background is the media plate. Shader is the procedural look. Both folds the two together.
Mirror
On: Angle, Offset, Rotate, Pan X, Pan Y. Reflects across a fold line.
Kaleidoscope
On: Segments, Outer spin, Inner spin, Outer offset X/Y, Inner offset X/Y, Kaleido zoom. Polar facet mirror fold.
Transform
On: Rotate, Pan X, Pan Y, Scale. Global rotate, pan, and scale.
Lens warp
The card title is Lens warp. Controls: Amount, Radius. Barrel / pincushion distortion.
Color chain
Default order: Glow → Chromatic aberration → Luma stretch → Pixelate → LCD → Dither → Grain.
Glow, chromatic aberration, and luma stretch are dedicated scene passes. Pixelate, LCD, dither, and grain share the display shader. Consecutive display-family effects collapse into one apply.
Glow
Amount, Threshold, Radius. Dual Kawase bloom. Full amount washes white.
Chromatic aberration
Lens / Offset. Amount. Falloff (lens) or Angle (offset). RGB channel split.
Luma stretch
Horizontal / Vertical / Angle. Bright / Dark. Amount, Threshold, Length, plus Angle in angle mode. Pulls bright or dark spans along an axis.
Pixelate
Amount, Size. Mosaic cells.
LCD
Amount, Size, Gap. RGB subpixel cells and a black matrix.
Dither
Bayer / Noise. Amount, Levels. Posterize with ordered Bayer or hashed noise.
Grain
Amount, Size.
Every exposed slider accepts modulation and MIDI.
The tables below list the UV and colour catalogs from the product registries.
UV chain
| Effect | What it does |
|---|---|
| Mirror | Reflect across a fold line |
| Kaleidoscope | Polar facet mirror fold |
| Transform | Global rotate, pan, and scale |
| Lens warp | Barrel / pincushion distortion |
Color chain
| Effect | What it does |
|---|---|
| Glow | Dual Kawase bloom. Full amount washes white. |
| Chromatic aberration | RGB channel split. Stronger toward the edges. |
| Luma stretch | Pull bright or dark spans along an axis on the composited picture |
| Pixelate | Mosaic cells on the composited picture |
| LCD | RGB subpixel cells and black matrix |
| Dither | Posterize with ordered Bayer or hashed noise |
| Grain | Film grain on the composited picture |